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Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.
:iconheartgear:

Artist's Comments

Revision of [link] One spontaneous night began revising, and many moons later produced this! ^_^; Gomen.

Game: Mario RPG/Legend of the Seven Stars
Damsel: Princess Toadstool
Situation: In the introduction to the game Bowser kidnaps the princess and chains her above two chandeliers, upon which Mario and him throw down.

Earlier Dames:
02 Navi [link]
03 Luna [link]
04 Aeris [link]

All Mario (c) Nintendo
M RPG (c) Square

Comments


love 1 1 joy 0 0 wow 0 0 mad 0 0 sad 0 0 fear 0 0 neutral 0 0
:iconshidyk:
Very cool. :thumbsup:

--
I adopted a Nico Robin chibi from The-Den

"As long as my nakama lives, the pain I go through will mean nothing to me." - Shidyk D. Shade
:iconchaotic-state:
I'm a little torn.

I really like the dynamics of the composition in this one; the directional forces established by the curve of Toadstool's body, the direction of Bowser's gaze, and the slight angle of the perspective. I also think the lighting works really well.

But... I also really enjoy the mildly perverted humor of the original piece and the expression on Bowser's face. There was something cute and silly about it that I really liked.

I'm curious what media were used in this piece? Also, the extension of the right-hand chain out of the format is a really nice touch :)
:iconthefett007:
Argh, it's a chain reaction! Prepare for the great beyond blarrrgh etc..

I'm still torn. Was that a good RPG, or did I just like it because I was a misty-eyed kid who had never played an RPG before? Over-rated or justifiably-loved?
:iconchoco-kun:
... He's got one of the best views in all the castle right there.

--
"You know? There's a song for that!" ~Me
:iconjoylessfire:
i love that game!!! havent played it for awhile, wanna again though, really fun

--
~- The taste of her blood ran through my veins like electricity through the mechanics it controls.
:iconangelos-griever:
I love it!

--
"Win if you can, lose if you must, but always cheat." - Jesse Ventura
:iconaceoffayth:
words cannot describe how happy this makes me.
:iconlockezero:
That game was awesome I found everything in that game and I think the best scene in the whole games was,
"Mallow the truth is you're...NOT A TADPOLE!"
duuuuuuuuuuuuuuuuuuuuuuuuuuuuuun~
:iconyzarc:
really love the angle :D

--
--
always look both ways before making a sandwich!


"Weaseling out of things is important to learn. It's what separates us from the animals... Except the weasel."

Check my gallery im Irish ^.^*pride*!
[link]
:iconheartgear:
I'm glad you liked it ^_^

Short answer: Watercolors

Long answer: The media was pretty involved. First I went through various drafts of composition based on the original (Pencil and paper), then inking (Sakura Microns of course!), followed by a color test in photoshop, and finally a Color field (using Cotman Watercolors)that I placed behind the lineart via PS. Once I got to this point, I could directly manipulate the color of the lineart (which is something I really enjoy), and also change the brightness and saturation of the different color areas behind the lineart.

As for dynamics: I had to flip the entire piece, as it originally read from Toadstool across. It was surprisingly stagnant and I was disappointed. When flipped, I was delighted to find the chain leads the eye down to Bowser, and up to Toadstool's form, which curves around and allows the viewer's eye to peruse the picture.

Finally: In the original the focus was on Bowser. In this one I feel it's more about how Princess feels. But I agree with you, there are some good things in the first piece that didn't make it to this version.

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April 6
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